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- // Gravity - Version 1.3
-
- // This script applies gravitational force to the layer in layer popup 1.
- // The velocity of the layer at the start of the work area
- // will be used as the initial velocity.
-
- // LAYER PROPERTY CHANNEL
- // ------ ---------- --------
- // 1: Layer affected by gravity doesn't matter doesn't matter
- // 2: doesn't matter doesn't matter doesn't matter
-
- if (time() == start_time) {
- vel = tmap (time() + step_time, value(pop_layer(1), position)) -
- value(pop_layer(1), position);
- damping = 0.95; // Damping force (0 = infinite friction, 1 = none)
- grav = 0.9; // magnitude of gravity force
- grav_dir = {0,1,0}; // direction of gravity
- accel = grav * grav_dir; // gravity vector
-
- new_pos = value(pop_layer(1), position);
- } else {
-
- vel = vel*damping + accel; // Add discrete acceleration to velocity
- new_pos = new_pos + vel; // Add discrete velocity to position
-
- // Check new position against borders of comp and bounce back
- if (new_pos[X] < 0) {
- new_pos[X] = 0;
- vel = {-vel[X], vel[Y]};
- }
- if (new_pos[Y] < 0) {
- new_pos[Y] = 0;
- vel = {vel[X], -vel[Y]};
- }
- if (new_pos[X] > comp_size[X]) {
- new_pos[X] = comp_size[X];
- vel = {-vel[X], vel[Y]};
- }
- if (new_pos[Y] > comp_size[Y]) {
- new_pos[Y] = comp_size[Y];
- vel = {vel[X], -vel[Y]};
- }
- }
- value(pop_layer(1), position) = new_pos;
-